Papers

SIGGRAPH, 2020
Image taken from the paper: Tactile Line Drawings for Improved Shape Udnerstanding in Blind and Visually Impaired Users. The image in the left shows the segmented 3D model of a faucet(top), multiple cameras positioned around the faucet model (middle), a 3D-print of the faucet model (bottom). The image in the right shows a rendering of the line-drawing that displays the faucet and is used by the blind to clarify the faucet's shape.

Tactile Line Drawings for Improved Shape Understanding in Blind and visually impaired users

A. Panotopoulou, X. Zhang, T. Qiu, X.D. Yang, E. Whiting

Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
A. Panotopoulou, X. Zhang, T. Qiu, X.D. Yang, E. Whiting
ACM Transactions on Graphics (ACM SIGGRAPH)
Members of the blind and visually impaired community rely heavily on tactile illustrations - raised line graphics on paper that are felt by hand - to understand geometric ideas in school textbooks, depict a story in children's books, or conceptualize exhibits in museums. However, these illustrations often fail to achieve their goals, in large part due to the lack of understanding in how 3D shapes can be represented in 2D projections. This paper describes a new technique to design tactile illustrations considering the needs of blind individuals. Successful illustration design of 3D objects presupposes identification and combination of important information in topology and geometry. We propose a twofold approach to improve shape understanding. First, we introduce a part-based multi-projection rendering strategy to display geometric information of 3D shapes, making use of canonical viewpoints and removing reliance on traditional perspective projections. Second, curvature information is extracted from cross sections and embedded as textures in our illustrations.
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Eurographics, 2018
Image taken from the paper: Watercolor Woodblock Printing with Image Analysis. The photograph shows a print made with watercolor pigments and displays a robin bird.

Watercolor Woodblock Printing with Image Analysis

A. Panotopoulou, S. Paris, E. Whiting

Watercolor Woodblock Printing with Image Analysis
A. Panotopoulou, S. Paris, E. Whiting
Computer Graphics Forum (Eurographics)
Abstract Watercolor paintings have a unique look that mixes subtle color gradients and sophisticated diffusion patterns. This makes them immediately recognizable and gives them a unique appeal. Creating such paintings requires advanced skills that are beyond the reach of most people. Even for trained artists, producing several copies of a painting is a tedious task. One can resort to scanning an existing painting and printing replicas, but these are all identical and have lost an essential characteristic of a painting, its uniqueness. We address these two issues with a technique to fabricate woodblocks that we later use to create watercolor prints. The woodblocks can be reused to produce multiple copies but each print is unique due to the physical process that we introduce. We also design an image processing pipeline that helps users to create the woodblocks and describe a protocol that produces prints by carefully controlling the interplay between the paper, ink pigments, and water so that the final piece depicts the desired scene while exhibiting the distinctive features of watercolor. Our technique enables anyone with the resources to produce watercolor prints.
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Women in Mathematics, 2018
Image taken from the paper: Scaffoldinga a Skeleton. The image, in the left, shows the input skeleton: its nodes and its corresponding radiuses along with the associated edges. The image in the right, shows the output of our algorithm, which is a simple well-defined triangular mesh, namely a scaffold. The shape of this mesh represents a human stick figure.

Scaffolding a Skeleton

A. Panotopoulou, E. Ross, K. Welker, E. Hubert, G. Morin

Scaffolding a Skeleton
A. Panotopoulou, E. Ross, K. Welker, E. Hubert, G. Morin
Research in Shape Analysis. Association for Women in Mathematics Series (Springer)
The goal of this paper is to construct a quadrilateral mesh around a one-dimensional skeleton that is as coarse as possible, the “scaffold.” A skeleton allows one to quickly describe a shape, in particular a complex shape of high genus. The constructed scaffold is then a potential support for the surface representation: it provides a topology for the mesh, a domain for parametric representation (a quad-mesh is ideal for tensor product splines), or, together with the skeleton, a grid support on which to project an implicit surface that is naturally defined by the skeleton through convolution. We provide a constructive algorithm to derive a quad-mesh scaffold with topologically regular cross-sections (which are also quads) and no T-junctions. We show that this construction is optimal in the sense that no coarser quad-mesh with topologically regular cross-sections may be constructed. Finally, we apply an existing rotation minimization algorithm along the skeleton branches, which produces a mesh with a natural edge flow along the shape.
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Siggraph Asia, 2016
Image taken from the paper Printone: Interactive Resonance Simulation for Free-form Print-wind Instrument Design. The image shows a person playing a white free-form musical 3D-printed musical instrument that looks like a waved-shaped cylinder with holes of multiple diameters. This instrument was designed and its sound was simulated using the technique proposed in our paper.

Interactive Resonance Simulation for Free-form Print-wind Instrument Design

N. Umetani, A. Panotopoulou, R. Schmidt, E. Whiting

Printone: Interactive Resonance Simulation for Free-form Print-wind Instrument Design
Nobuyuki Umetani, Athina Panotopoulou, Ryan Schmidt, Emily Whiting
ACM Transactions on Graphics (ACM SIGGRAPH Asia)
This paper presents an interactive design interface for three-dimensional free-form musical wind instruments. The sound of a wind instrument is governed by the acoustic resonance as a result of complicated interactions of sound waves and internal geometries of the instrument. Thus, creating an original free-form wind instrument by manual methods is a challenging problem. Our interface provides interactive sound simulation feedback as the user edits, allowing exploration of original wind instrument designs. Sound simulation of a 3D wind musical instrument is known to be computationally expensive. To overcome this problem, we first model the wind instruments as a passive resonator, where we ignore coupled oscillation excitation from the mouthpiece. Then we present a novel efficient method to estimate the resonance frequency based on the boundary element method by formulating the resonance problem as a minimum eigenvalue problem. Furthermore, we can efficiently compute an approximate resonance frequency using a new technique based on a generalized eigenvalue problem. The designs can be fabricated using a 3D printer, thus we call the results "print-wind instruments" in association with woodwind instruments. We demonstrate our approach with examples of unconventional shapes performing familiar songs.
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Siggraph Asia, 2015
Image taken from the paper: Perceptual Models of Preference in 3D Printing Direction. The image shows the 3D model of a girl in white color. For the model to 3D-printed in a low-budget FDM 3D-printer, tree-like support structures are placed. The support structures are represented in the image with red color. After the model is 3D-printed, the supports are manually removed, leaving artifacts on the surface of the model. Our technique improves the placement of the supports by avoid placing them in visually important areas of the model. For example, in the presented model, no supports are placed on  the face, supports are placed instead on the hair, which have a lot of texture, and on the back of the pit-arms. This results in less visibly disrupting artifacts after their removal.

Perceptual Models of Preference in 3D Printing Direction

X. Zhang, X. Le, A. Panotopoulou, E. Whiting, C. Wang

Perceptual Models of Preference in 3D Printing Direction
Xiaoting Zhang, Xinyi Le, Athina Panotopoulou, Emily Whiting, Charlie C. L. Wang
ACM Transactions on Graphics (ACM SIGGRAPH Asia)
This paper introduces a perceptual model for determining 3D printing orientations. Additive manufacturing methods involving low-cost 3D printers often require robust branching support structures to prevent material collapse at overhangs. Although the designed shape can successfully be made by adding supports, residual material remains at the contact points after the supports have been removed, resulting in unsightly surface artifacts. Moreover, fine surface details on the fabricated model can easily be damaged while removing supports. To prevent the visual impact of these artifacts, we present a method to find printing directions that avoid placing supports in perceptually significant regions. Our model for preference in 3D printing direction is formulated as a combination of metrics including area of support, visual saliency, preferred viewpoint and smoothness preservation. We develop a training-and-learning methodology to obtain a closed-form solution for our perceptual model and perform a large-scale study. We demonstrate the performance of this perceptual model on both natural and man-made objects.
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Posters

Information Theory Workshop, 2012
Image taken from the poster: Bayesian Inference for Discrete Time Series via Tree Weighting. The image shows a tree from that was inferred from a time series, that has three states 0, 1, and 2. The tree has depth 5, its depth represents the time. The root time-level has only one child, the one that corresponds to state 0. This means that if we are now at the state 1 or 2, we do not need to look earlier than our last state to identify what will be the probabilities of our next state, i.e., what the next state will be and with what probability. While when we are in the 0 state we need to look back in the past to identify even earlier than our previous state to identify the probabilites for our state in the future.

Bayesian Inference for Discrete Time Series via Tree Weighting

I. Kontoyiannis, A. Panotopoulou, M. Skoularidou

Bayesian Inference for Discrete Time Series via Tree Weighting.
Ioannis Kontoyiannis, Athina Panotopoulou, Maria Skoularidou
Information Theory Workshop (IEEE)
Inferring temporal dependencies in discrete time series data (such as, pitch in a bird-song, words in a text, or daily price of a stock) is of importance to many areas. Some of these dependencies can be modeled as variable-length Markov chains (tree models), but their computation is considered a time and memory intensive task. We develop a linear-time algorithm for the computation of the most likely model that fits the input data. Our approach is a generalization of the Context Tree Weighting Method [Willems et al.], we then extend it and prove that it can be used to obtain not only the first but the k most likely tree models. Finally, we test these algorithms on a variety of synthetic datasets.
This work was published in [Mertzanis et al., 2018] and [Kontoyiannis et al., 2020] as shown in the citations.
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Dartmouth CS Colloquium, 2013
Image taken from work in: Sentiment Analysis of Constitutions. It shows a world map. Each country is colored with a green hue ranging from very light to very dark green, representing the level of happiness of the country's consitution preamble. Darker values represent higher happiness level.

Sentiment Analysis of Constitutions

A. Panotopoulou, N. Foti, D. Rockmore

Sentiment Analysis of Constitutions.
Athina Panotopoulou, Nick Foti, Daniel Rockmore
Computer Science Colloquium (Dartmouth College)
Sentiment analysis refers to the use of natural language processing to identify the polarity of a document. In our work, we use a dataset of sentimentally ranked commonly used words (labMT) and a dataset of about 500 constitutional preambles of 171 countries; we focus on the preambles since most often they are not a legally operative part of the constitution. We apply an existing method and on a novel task, we quantitatively measure the happiness of constitutions. Specifically, the input is a constitutional preamble and the output is a score ranging from 1 to 9 which represents the happiness of the input text, with 9 representing the extreme positive and 1 the extreme negative sentiment.
This work was later published in [Ginsburg et al., 2013] as shown in the citation.
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Thesis

Dartmouth College, 2020
Image taken from the PhD thesis, page 11. It shows two representative fabricated images using novel techniques.

Stylized 2D Fabrication of Non-photorealistic Images

A. Panotopoulou, under the supervision: E. Whiting, X. D. Yang, W. Jarosz, S. Paris

Stylized 2D Fabrication of Non-photorealistic Images
A. Panotopoulou
Committee: Emily Whiting, Xing-Dong Yang, Wojciech Jarosz, Sylvain Paris
A current trend in computer graphics is the use of programmable tools that allow non-experts to engage in the design of physical prototypes. Within fabrication, one area of research focuses on non-photorealistic images which are stylized to depict a particular aesthetic quality or convey key information. In cases where authenticity is demanded or the images need to be manipulated, fabrication is necessary. Non-photorealistic image fabrication involves two challenges: identifying and abstracting key information during design and considering material restrictions during fabrication. This thesis showcases two examples for fabricating new types of non-photorealistic images, the first involving watercolors, and the second producing tactile images on microcapsule paper for improved shape understanding for the blind.
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